How do megalodons mate
To sustain its large body, the Megalodon needs to keep eating which explains its behavior where it attacks almost anything that enters the water. The Megalodon is used by many tribes to explore the depths of the ocean in search of resources and even treasures. The Megalodon has a high base amount of health and is capable of withstanding a good amount of damage.
Aside from being able to withstand attacks, the Megalodon is capable of dishing out a fair amount of damage to enemies, especially with more alongside it. These creatures have a good amount of weight on them and can carry other items for you when you are venturing around in the water. A Megalodon can easily be tamed by shooting at it and running away or more preferably side stepping which allows you to move at a moderate speed while it chases you.
You can continue firing at a Megalodon without the worry of getting attacked as wild Megalodon move relatively slow, allow you to safely tame it without the need of a trap. Once two Megalodon have mated, the female will gestate and later on give birth to a Baby Megalodon. True and I don't know if the new eel changes help out much but losing 2 weeks worth of work because of a simpleton knifefish would be Don't even wanna think about it. I'm still breeding them because, inevitably, the devs will play their game and go underwater, and, maybe, realize, that they're a little broken and fix them.
At that point, I don't want to lose the time. Hmm I hope so. I mean they CAN'T be playing the same game us we do, because if they even tried underwater breeding they'd notice eggs can die. Anyone know how aquatic breeding works? Recommended Posts. Posted April 1, Link to post Share on other sites.
Nathan 9 Posted April 2, Posted April 2, Wolfking 44 Posted April 2, The offspring inherits the values of its parents. But they don't inherit the plain value, but the levels the parents spend in the stats before being leveled up by a player. So the offspring inherits 4 levels for its melee damage as both parents have 4 levels in this case. The offspring has like the parents 4 levels in melee damage, but with the higher taming-effectiveness-bonus its value is The bonus is not much, but is clearly noticeable.
To maximize the stats of the offspring, specialized parents with a good value in few stats are needed. The more specialized a creature is in one stat, the higher it can be. To get a really good breed you need 6 creatures, each with a high upleveled only the wild-leveling counts here different stat.
After at least 3 generations a creature with the best of the stats can be bred. Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps. Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones , but gives a first impression, how well the stats are distributed.
The resulting level of the baby is the sum of wild level-points i. Assume for example, that one highly unusual parent has only leveled up in Health 40 levels and nothing else, while the other parent leveled up only in weight 30 levels. If the baby happens to inherit these higher stats, it inherits 70 levelups giving it level 71 with its starting level.
Other possibilities are a level 41 Baby with only health leveled up, a level 31 baby with only weight leveled up or a baby with level 1 and nothing leveled up. One would need to find an average of 2. Note that the levels a wild animal wastes in the movement stat is remembered and passed on during breeding. Thus two siblings with seemingly identical stats might have different levels if one of them inherited a higher movement stat than the other. This has one practical advantage: a higher torpor level.
Note that the cap level of creature on official are , after this level your creature will be deleted by server restart, transferring or if you cryo pod it. Here's an example of two parents and possible children they can get. Child1 inherited random stats, ChildMax only got the maximum values and ChildMin only got the lower values. You can see that the level of the offspring can be lower, in between or higher as the levels of the parents. The higher levelup is displayed in bold.
Displayed are only the wild levels the ones that can be inherited. Levelups by the player have no influence on the stats of the offspring. In this example the levels of Stamina are the same for both parents, so you cannot tell which one the offspring inherited. To get to the creature's level, you add up the levels of the stats and add one, as all creatures start at level one. Main Page All Pages. Useful pages. Technical lists. Explore Wikis Community Central.
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