How old is resident evil
Adult Written by Elijah E. May 15, Amazing, creepy game! This game does get quite scary at times, but most of the game you are wandering around exploring. The language can be turned off in the settings which is helpful if you have pre-teens playing this. Hope that this helps. This review Helped me decide 1. Had useful details 1. Read my mind 2. Report this review. Adult Written by BothnianReviews February 3, Hello i am a young adult who has actually played this game and wants to give an honest review that can really help the parents.
Might be fun and interesting for adults, but then again for kids you have to do things like: Dig a key from dead policeman's rotting corpse with your bare hands! The whole story is about humans being possessed by strange virus making them go insane, so its not meant for kids AT ALL! You should not be proud if your 12 year old plays this, on the contrary its a very bad thing! Its ridiculous how God of War PS4 gets same rating as this, as god of war is completely geared towards children when compared to this.
I'm a young adult man who likes this game, and who's spouse likes this game - but we certainly DO NOT recommend it to anyone below age of 16 and 16 really is the extreme minimum here THE FINAL WARNING: Being exposed to this kind of games at too young age might carry a psychological damage that shows only later in life, as it involves realistically simulated violence. People here saying its ok for kids either A are trolling you B are the kids themselves who want the game C have no idea in general about the game.
Had useful details. Adult Written by Nigelnomates September 22, Turn it up to 11 Based on the other reviews, I am clearly the only one who played it through completely.
The story revolves around Ethan receiving news about his deceased wife he sets off to find her before being trapped within the baker manor. Sounds like a great time except for all the contains graphic scenes, including multiple on screen suicides, limbs being mutilated off, multiple decapitations, murdering a loved one, screwdriver bring driven through the hand, and a women giving birth to insects. Helped me decide. Adult Written by luke t.
December 29, Suer fun game that people are too harsh on People are WAY too strict on this game. The swearing in this game is less than in the Christmas movie. Violence is also way overrated in this game. Your killing things made of mold. Not people. Awesome, fun game. This title contains: Positive Messages. Positive role models. Read my mind 1. Parent Written by Ryan L. Best game ever My son Bradley asked me to get this game. At first I was skeptical, but then I tried it out and As long as your kids aren't afraid of it, I would say it's a good game for them!
A little bit violent and gory, but the people killed are aliens so it's unrealistic. I would recommend because it's really fun!! Other immersive techniques used included a live-action opening and ending movie, in-game voice-acting for cutscenes albeit of poorly executed , the ability to "examine" scenery for clues or flavor-text, a separate "examine" option for inventory items to closely view them as 3D models, and a few well directed jump-scares. As standard of Capcom to designate their own genres , " Survival horror " was applied to the game.
Resident Evil was released in March to critical acclaim and became a PlayStation best seller which solidified it as one of Capcom's flagship IPs. Work on a sequel called Resident Evil 2 began soon after with Hideki Kamiya as director and its advertising commenced quickly having appeared at Tokyo Game Show that same year while still in very early development.
Before the sequel's release, Capcom expanded the franchise with other media. Later that year, a new version of the game titled Resident Evil: Director's Cut which included additional content and the first audio-drama titled " The Tragedy of Makoba Village " which was a story prequel to the game were released. Most of these spinoff media were not released outside Japan and the lore would be subject to unsupervised localization changes and additions.
This would also be a tendency for the series which sometimes led to scenarios where localization would reference previous alterations or ignore Japan-only material resulting in perceived inconsistent lore. While the gameplay and production techniques were mostly the same, the main innovation was it directly continued the story and expanded the universe of the first game which was not yet common for the video game industry.
The plot involved new protagonists Claire Redfield , sister of Chris and Leon Scott Kennedy , police officer from the same department surviving a new outbreak in the city the mansion was located near. Like Chris and Jill, they would encounter the fallout of Umbrella's illegal activity and end in a position of fighting to take down Umbrella after the entire city and evidence against the corporation is destroyed by a thermal bomb launched by the United States government.
Resident Evil 2 was released in January again to widely positive reception and was an even bigger success than its predecessor. It's initial release remains the series' best selling game on a single platform. It was during Resident Evil 2' s rebooted phase it was decided there would be an on-going story and main universe to the games which Capcom began planning the future of after its launch. The previous four protagonists, Chris, Claire, Leon, and Claire, all would return in major titles as well as the thought deceased Wesker who would serve as a reoccurring antagonist who spurs on many of events of the story.
Viral outbreaks, biological weapons, and Umbrella would also be reoccurring plot elements. However, many of these projects would change form by final release.
New projects started in ''99 were;. As these projects were being planned, written, and developed, a Nintendo 64 port of Resident Evil 2 was released with the addition of the " EX Files " which helped tie-in and foreshadow the plots of the yet-released projects. A remake of the original game also titled Resident Evil would be released exclusively for Nintendo GameCube in and Resident Evil Outbreak was developed for the PlayStation 2 which its primary innovation was incorporating of online multiplayer released in In , Capcom made an exclusivity deal with Nintendo which included releasing their new Resident Evil 4 project only on Gamecube.
Due to declining sales from nearly every title since Resident Evil 2 , Mikami made the decision to take Resident Evil 4 in a more modern and action-oriented direction in efforts to achieve more appeal and notoriety. Umbrella, their viruses, and zombies were not a present part of the plot and instead a bioterrorist group and their parasite-based weapons served as the antagonists. The project now used a new refined over-the-shoulder camera system and allowed for precise aiming which was now essential for combat.
Resident Evil 4 released in January to incredibly positive reception and strong sales, going on to win multiple game of the year of awards and be cited as an influential turning point in the gaming industry. Concurrently with Resident Evil 2' s production, Capcom began a merchandising partnership with Tokyo Marui to produce the a replica of the Desert Eagle from the game and would continuing working with them to produce tie-in products for the rest of the franchise history. Also as part of expanding the universe's lore, the first in-universe documentary called Wesker's Report was released bundled with the updated version of Resident Evil CODE:Veronica.
Capcom heavily expanded on licensing the brand to other companies in this time-span. Soon after Resident Evil 2 the publications of S.
Anderson 's film series. In , Capcom launched the first anniversary campaign to celebrate Resident Evil's 5th anniversary which involved releasing specially marked merchandise and a website to advertise such. Capcom would continued to do anniversary campaigns every five years. After Resident Evil 4's release, Capcom heavily dialed back licensing out the brand and kept most project in-house along with reducing the number of game projects being produced.
As a new area of expansion, they began producing their own sometimes canon spin-off media that tied into specific major game releases and started incorporating social media and viral marketing to advertise their games.
Future CGI films would also act as bridges between major titles. To promote Resident Evil 5 , Capcom implemented various viral campaigns. They launched the Resident Evil widget which would periodically update with new screen shots, ran the blogspot. Resident Evil 5 launched in and was notable for being the first major released on the 7th generation of home consoles and included co-op supported with online connectivity.
Since release the has remained Capcom's number 1 best selling title. After the game's launch, rather than re-releasing a completely new version with new content, Capcom adapted the relatively new industry practice of post-launch Downloadable content to augment the base game. The DLC consisted of player-vs-player multiplayer modes, short story-based campaigns, and extra costumes. In Resident Evil 5 Gold Edition was released as a package deal containing all of the game add-ons.
Releasing "Complete" version would also become a standard practice of the gaming industry and Capcom. The title was also supported with various console themes , avatars, and the Resident Evil 5 Studio Lot which was a special PlayStation Home hub.
It really was the perfect horror package in video game form. What did you think of it at the time, and now, 25 years later, what's your view of it? TheBatMan: Soon after completing the campaign with each character, it quickly became my favourite game of all time. I thought it was utterly compelling and shelling out full-price to buy the Director's Cut not too long afterwards was a no-brainer. The game has had a massive impact on my life and the reason I am so looking forward to Resident Evil Village like a big kid is because of this timeless original.
But to my great shame, since the GameCube remake came out in , I have rarely re-visited the original. I have attempted several times and always gotten distracted by one thing or another.
But as we approach the release of Village, I decided to revisit it from start to finish and I played standard mode as Jill and Director's Cut as Chris. And I have to say it was one of my best Resident Evil experiences Being so used to the remake, there were so many little details I'd forgotten, and it took me back to my childhood trying to remember what was where, and I was so low on ammo and herbs, I had to plot a safe route round the mansion like I used to in the very early days.
I'd also forgotten just how absolutely lethal the Hunters are in the original. They are terrifying! The Director's Cut was also a nice accompaniment, changing item and enemy placements, and showcasing new camera angles and environmental changes. There are also some elements I wish had been carried over into the remake, such as the choices you have to make when Barry drops the rope after fighting the Yawn, or choosing to go with him or not in the tunnels when his behaviour is starting to get a little suspicious.
Needless to say I came away with a newfound fondness for the original and I won't wait as long next time to play it again. What are the standout story moments from Resident Evil that have had a significant impact on the series' lore in the years since it came out? I remember playing the game as Jill for the first time and the storyline tried to shape Barry Burton as the possible traitor, then being totally mind blown when you view the slides in the lab and see Wesker alongside his fellow researchers.
These days that twist is almost comically obvious, but back then, playing it for the first time when I was just a kid, it was a bombshell moment. The aftermath of the mansion incident also directly led to the events of Raccoon City. Fallout from the mansion biohazard led to people in Raccoon becoming infected long before Hunk's botched operation to seize the G-Virus in Resident Evil 2. Thanks to what happened in the first game, Raccoon City was always doomed.
The t-Virus being spread by rats in the aftermath of G-Birkin's massacre of Hunk's team only speeded up the process. RE1 also name-dropped Ada Wong, a character who to this day remains a central puzzle piece to many unresolved and long-standing plot lines. Then there is Umbrella itself.
Despite the old Umbrella Corporation being long gone in the canon, it is still a major draw for fans of the series, and one of the intriguing images we have seen from Resident Evil Village is the familiar umbrella symbol which seems to tie into the four House families of the game.
Some fans have noticed the colours of the umbrella are inverted too, which match the Blue Umbrella PMC resurrected for Resident Evil 7, rather than the original company. But my personal theory is that Village will explain the origin of this original symbol Oswell Spencer later took for his own company. Either way, it seems certain that Village will still have some ties to the events of the very first game, not already counting the involvement of Chris Redfield of course.
Has Capcom managed to avoid retconning any of the events of the first Resident Evil over the years as the overarching storyline has become larger and more complex?
TheBatMan: Overall, they have done a surprisingly good job, but a couple of things do come to mind. Obviously, the resurrection of Albert Wesker in Code Veronica was a major plot bombshell at the time and seemingly retconned his death at the hands of the Tyrant in the first game.
Although having said that, one of the main writers, Kenichi Iwao, has given several interviews over the years hinting that there was always something in place to bring Wesker back so maybe that was always part of the plan. Resident Evil Zero also retconned the initial t-Virus leak in the Arklay Lab, changing it from a simple accident at the hands of careless researchers, to a deliberate leak by the Queen Leech in its guise as James Marcus, a former founding member of Umbrella who was murdered and had all his research stolen by Spencer.
He burned for revenge and wanted Umbrella destroyed, so the circumstances around the initial biohazard at the mansion were changed to accommodate this plan. Are there any inconsistencies, mysteries or unanswered questions relating to the first Resident Evil game that remain?
TheBatMan: Something that I have always pondered is that there is no obvious place where the Hunters were kept. Obviously, players will recall that they are seemingly released by Wesker at the mid-point of the game when he instructs the player to head back to the mansion, resulting in some memorable and terrifying experiences.
But when you reach the labs at the end of the game, there is nowhere obvious we explore where they could have been stored. There is an urban myth they were housed in the tanks in the Tyrant's room, but I do not think that has ever been confirmed.
In terms of inconsistencies, I suppose RE Zero adds some minor discrepancies, with Rebecca's character in the first game suddenly being nonsensically clueless about what is going on. Chris Redfield not having a clue what Umbrella is, despite the corporation having such a large presence in Raccoon City and actually part-funding the S.
But these are minor, minor nit-picks. How does the GameCube remake factor into the lore? What are the significant changes you need to consider for your timeline?
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